![]() The story on offer here, to the extent it exists, is a familiar one. Overall, the few bright spots on offer here can’t escape the gravity well of the game’s all-consuming averageness. It also generally plays pretty well, but still manages to underwhelm in true LALG fashion with a laughably thin story, uninspiring loot mechanics, and boring gameplay loop. Godfall really shows off the graphical muscle of Sony’s hard to find powerhouse with some tremendous looking effects and aesthetically pleasing environments. The Playstation 5’s contribution to the long proud history of LALG’s is Godfall, a hack-and-slash looter made by Counterplay Games. Genji: Days of the Blade showed off the level of detail the Cell processor could render on the weak point of a giant enemy crab. Ryse: Son of Rome showed off how pretty the visuals were going to look on the next generation of Xbox hardware, while being brutally underwhelming in just about every other aspect. The Wii had Red Steel, which was a painfully mediocre game that nonetheless showed off what the new controllers might be able to do in a better game in the action genre. Sometimes a LALG will really show off a new aspect of the system. They exist in a space where new owners are desperate for something to play on their shiny new machine and pickings are slim. These are games that aren’t awful, but certainly come in short of expected levels of whelm. The Playstation had Kileak: The DNA Imperative. The PS2 had Summoner, Eternal Ring and Evergrace. ![]() That is, if you don’t end up with what I lovingly refer to as a LALG…A Launch-A** Launch Game.Įvery console launch has its share of LALG’s. Don’t you just love new console launches? The feeling of holding a new controller in your hand, the joy of experiencing the interface of the system for the first time, and a whole new suite of games to play that really show off the power of your shiny new box. ![]()
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